Scott Keltner sent a drone up in the sky while his students plotted themselves down below. I emailed Scott and asked for his lesson plan and he sent back something involving playing cards and, frankly, none of it made any sense to me and I seriously don’t understand how the downside of cost, time, and effort could possibly outweigh the upside of drones (!) but I’m so curious. Bug Scott via Twitter to write up what he did here.
Julie Reulbach used zombies to create a need for logarithms. Zombies are, obviously, catnip for some students, but that isn’t what caught my eye here. Julie understood that logarithms are a shortcut for inverting an exponential equation. And if you’d like to create a need for a shortcut it’s helpful for students to experience the longcut, however briefly. Watch her work.
Ollie Lovell used one of my unposted tasks with a group of students in Myanmar who spoke very limited English and whose classroom had no electricity. Imagine how your favorite lessons would have to change under those constraints and then read how Ollie changed his. I learned a lot.
Sarah Hagan shares a game from S T called Greed, which helped turn her students’ perception of box-and-whisker plots from useless to useful. Crucially, the game exploits the need for box-and-whisker plots, which is comparison between multiple sets. Creating a box-and-whisker plot for a single set of data will feel pointless, same as teaching someone to use a carrot peeler by using it to paint a house. That’s not what it’s for!