So you’ve got these sharks swimming around in the Pacific Ocean tagged with GPS transponders. Sharkrunner, a game from Discovery Channel, gives you a virtual boat, a virtual crew, affiliates you with a virtual research consortium, gives you virtual profits, but has you tracking real freaking sharks.
You choose your port-of-call (Monterey, CA, for me) and what should blink awake on your radar but several real freaking sharks. I set course for “Vicky” after deciding I had enough fuel to reach her.
And then this is fun: your ship travels in something approximating real-time so you can then take a break, talk some trash to rival sharkrunners, go for a jog, or whatever, and Discovery will e-mail and/or text-message you when you’re in range of the big fish.
After you receive the text-message alert and cut your anniversary dinner short, you can perform one-person dives, two-person dives, seal decoys, remote camera embeddings, etc. You want to gather data for your sponsors but you must make sure your crew has the stamina and skill for the dive.
Poor poor Olaf. Your captain’s ambition outreached your ability. For that he will never forgive himself.
Lots of obvious fun here for an oceanography class/unit. Even if you have only one computer in the back (like me) kids will reach their real freaking sharks at different times. They’ll catch a text message in class and, for once, it’ll be oriented around instruction. Sharkrunner’s applicability to my math classes is basically nil, but, you know, I’m all about the love here at dy/dan. So enjoy.
[via Information Aesthetics]