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I had a few requests for a tutorial for this treatment. Here goes. Also, a text summary after the jump.

Projectile Motion Strobe Effect from Dan Meyer on Vimeo.

1. Record video from a stationary source. Like a Flip cam on a tripod, for instance.

2. Trim the video to one shot.

3. Export that clip to an image sequence. 15 frames per second gets you pretty clean motion.

4. Load those images into a stack in Photoshop.

5. Mask off the basketballs. (It’s tough for me to explain this step without video.)

6. Import all these resources into Adobe AfterEffects.

7. Extend the masked basketball layers to the end of the composition. Otherwise they won’t hover in mid-air. They’ll just disappear after two frames.

8. Keyframe the brightness of each basketball layer to give yourself one frame of pure white at the start of each layer.

2013 Mar 18. Chris McCaffrey offers a less expensive method for creating the images (if not the video also).

17 Responses to “[HOWTO] Projectile Motion Strobe Effect”

  1. on 18 Nov 2010 at 7:34 amDarin

    This is definitely the way I would do it, but I can’t help but comment on the expense of this solution. If you or your employer have access to this software, and actually know how to use it, awesome; I’m wondering what the lowest-tech way of achieving this effect: Simultaneously viewing an object’s location at different times.

    Most modern video editing programs have an export frame feature. In the worst case, you could use printscreen.

    GIMP is free, and offers layer functionality, without which this effect is nigh impossible.

  2. on 18 Nov 2010 at 7:37 amTerry Kaminski

    Thanks for sharing the step by step process of creating the video. Now more of us can create similar videos and share them with everyone in the blogosphere!!!

  3. on 18 Nov 2010 at 7:48 amgasstationwithoutpumps

    Darin, low-tech ways.

    Long exposure with a black background. (Here are examples from a 5th-grade science-fair project: )

    An xenon-tube strobe light. Ramsay sells a kit $20, and a 10-year-old can assemble it (with supervision).

    These approaches require low ambient light, so are limited to indoor and nighttime shots. Extracting stills from video is more versatile, but requires a bit more sophistication.

  4. on 18 Nov 2010 at 1:39 pmJon

    I think I would use the burst function on my camera or use a 1-2 second exposure. The darker background would be nice. A gym maybe. Thanks for the info. Need the software and a work computer that can actually run the software.

  5. on 19 Nov 2010 at 5:51 amDaniel Schaben

    One way simple way I did this was have someone take many pictures from one spot with a high speed camera. Seven for serving a volleyball (as high speed as I have access to anyway) Then I took each picture and copied the strip with the ball and pasted the strip with the ball in word document. Shift-apple-4 is a pretty nice tool in Apple. Then I had students upload the image into Geogerba and model the path with a function. This was before we even talked about the quadratic or anything related to it. Had some pretty good stuff from kids.

    I approached this image like an art project I did in grade school when I cut strips out of a magazine. Word of caution though instruct your camera person to NOT follow the ball! You will see in my image that the camera person followed the ball at the end and therefore I could not line the last one up.

    Here is the image

  6. on 19 Nov 2010 at 12:08 pmBill Fitzgerald

    The video is nice and all, but I’m curious: how many takes were required to actually sink the shot?

  7. on 19 Nov 2010 at 12:14 pmDan Meyer

    I only missed shots I meant to miss. For the sake of student learning, of course.

  8. on 19 Nov 2010 at 5:31 pmalfonso

    appears nowhere friction model for launch.
    one more thing to consider when filming with one camera is the central geometry in capturing the shot.
    from what I could see the volleyball model seems to regard the latter ( ) as it draws the shot with what appears to be several photo-shots and clearly not a parable
    should also consider the turn his hand transmit to the ball, the ring size could ultimately rejected the model of friction for a short or necessary to launch a very strong and etc.

  9. on 20 Nov 2010 at 7:49 amDave

    This is super helpful, Dan. Thanks for sharing!

    We’ll be using this to analyze projectile motion with and without (significant) air resistance. Looking forward to sharing our work with the community.

  10. […] that captivate the mind and the eye. By putting his stuff out there on his blog, along with many tutorials on how he does it, I think he’s causing this to […]

  11. on 16 Feb 2011 at 12:51 pmEd

    Advanced tip:
    In your video, at 2:28, you load the images into Photoshop. The window with the images is sitting open right in your view… shouldn’t you be able to just grab those images instead of having to navigate to them?

    You can! Just drag one of those images onto the “Open” dialog box, and the dialog will navigate directly to that image’s file location.

    Macs are cool that way. :)

  12. on 22 Feb 2011 at 7:58 pmmr.brown

    I’d been meaning to try this for awhile. February break gave me the chance to sit down and get it done.

    I’m hoping to apply a few of the techniques to a snowtubing field trip we’re taking the kids on next week. (distance/rate/time)

    Great guide, thanks Dan!
    my video:
    my geogebra file:

    I realize I cut a few corners on the geogebra file, I figure I’ll be reworking it a bit when I get around to using it in a lesson.

  13. on 23 Feb 2011 at 10:40 amDan Meyer

    Strong work!

  14. […] Until then, here’s a post by Dan Meyer on quadratics that is way, way more interesting than anything I’ll do (here’s the how-to). […]

  15. […] what the definitions are, what the concepts mean, what their goal is. The question becomes simple “Does the basketball go through the hoop?” This is where the true power and success of “real world” problems lies. Students can thrive in […]

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